Avatar Grand Prix 2 - Tracks
Below is a brief guide to the 12 tracks that Avatar Grand Prix 2 has to offer.
Track 1 - Domino Derby TRACK 1 - DOMINO DERBY - Track length: 880m

The first track in the game, Domino Derby is a fairly simple figure-of-eight circuit with two short straights and some nicely-banked corners that make drifting easy. With generous run-off areas and smooth climbs and drops that give good visibility of the track ahead, this is a great place to learn the ropes. For this reason it's the test drive track, and also the first track in Grand Prix and Time Trial tournaments.
TRACK 2 - ROADBLOCKS - Track length: 928m
A colourful track, Roadblocks has a number of inconsistent turns, and finishes with a 180 degree turn with a straight in the middle, which it's advisable to do in two separate drifts. The first and last turns are probably best for taking a quick inside line gaining positions or time - just concentrate on not hitting the walls on the rest of the lap!
Track 2 - Roadblocks
Track 3 - Fun at the Fair TRACK 3 - FUN AT THE FAIR - Track length: 1242m
One of the crazier tracks in Avatar Grand Prix 2, Fun at the Fair ends (or starts if you're in reverse mode) with a huge, steep spiral where keeping a constant, controlled drift and sticking to the inside line is essential to getting round quickly. In fact most of this track is extremely steep, with numerous climbs and drops often having an effect on the speed of your car and your visibility of the track ahead.
TRACK 4 - CANDY CORNER - Track length: 1517m
Consisting of three 270 degree turns, Candy Corner is a long, not-too-complicated track with a long straight that goes back underneath the start line. Every bend is "driftable" at full speed, and the first and last 270 degree turns should be drifted all that way round in one go.
Track 4 - Candy Corner
Track 5 - Timber Trail TRACK 5 - TIMBER TRAIL - Track length: 602m
A tight track, Timber Trail is roughly an oval shape. The two bends are similar, but the smaller of the two is often best taken by drifting and releasing the accelerator for a short time to take a tighter line. This is almost always quicker than bouncing off the wall! As usual, keep an inside line for a good time.
TRACK 6 - CLOUD CAPERS - Track length: 1413m
Set way up in the sky, Cloud Capers won't give you much of a chance to enjoy the views of the ground below as you'll have to concentrate on a relentless combination of tight turns and three straights on three different levels that all run parallel to each other. After you've climbed onto each one, a sharp drop at the end before the final corner takes you back to the line.
Track 6 - Cloud Capers
Track 7 - Picnic Panic TRACK 7 - PICNIC PANIC - Track length: 690m
It's picnic time! After a couple of (roughly) 90 degree turns, this track has a difficult section that turns tightly left and right. Try to take as much of a straight line as possible through here with just a few short bursts of drifting before the final sweeping 180 back to the home straight. Make use of the banking and concentrate on inside lines of the first and final bends.
TRACK 8 - DESERT DASH - Track length: 1481m
This long desert track, which is the second-longest track in the game, has a few tight corners mixed in with the longest flat-out straight in the game, which gradually tilts to the left and right. Nothing too complicated, just be aware of what's coming up next as the scenery can have an annoying habit of blocking your view.
Track 8 - Desert Dash
Track 9 - Mechanical Mayhem TRACK 9 - MECHANICAL MAYHEM - Track length: 1003m
Another one where the scenery can get in the way, Mechanical Mayhem also has only one straight, which is where the race starts and finishes! The first corner is very tight, then there is a sweeping left-hand turn followed by a fully-driftable 180. Sometimes keeping the car out of the barriers is the biggest challenge on this one.
TRACK 10 - RETRO ROAD - Track length: 1065m
Try not to be distracted by the scenery as you make your way round this retro-style track. With the track taking a 360 degree turn that then drops back through itself, concentrating on only the road in front of you is the best bet here. None of the bends are particularly tight, so smooth drifting on the inside line is a good strategy.
Track 10 - Retro Road
Track 11 - Forest Fever TRACK 11 - FOREST FEVER - Track length: 596m
The shortest track in Avatar Grand Prix 2, Forest Fever is a simple oval shape with a slight deviation on the back straight (which you should drive straight across if you can). With incredibly steep banking, the turns are very sharp and it's fast - a good 150cc lap can easily be under 7 seconds. An added distraction is the copious amounts of the overgrowth that can restrict your view, so this is one you'll have to keep alert for.
TRACK 12 - SPORT CIRCUIT - Track length: 1804m
You'll have to master the ability to quickly switch from drifting in one direction to drifting in the other direction if you're going to master this one. With three 90 degree turns, two 180 degree turns and three 270 degree turns, you'll spend most of your time with full lock on the steering wheel on what is the longest track in the game. Sport Circuit is long, narrow and only lightly banked, and the turns are tight enough to require maximum drift.
Track 12 - Sport Circuit
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