Not sure exactly how the Planet Pinball table works? Want some secrets to getting a super high score? Read on for
our dictionary of pinballing terms that will have you hitting the hundred millions in no time!
Normally, the Airlock awards a bonus depending on how many times the ball has hit walls and bumpers, which starts
off at 100,000 and can easily push 300,000-400,000 on a decent ball. When all the
PLANET PINBALL LETTERS
have been lit, a bonus is awarded in the airlock which
goes up in the following way:
- 5,000,000 Points
- METEOR BONUS
- 10,000,000 Points
- JACKPOT lit in the airlock for 15 seconds
- 15,000,000 Points
- MOON SHOT BONUS SESSION
When all these have been collected, they go back round to the start again. The airlock is also the place to
collect the JACKPOT when it is lit.
When the Black Hole is open, shooting the ball into the ROCKET will send
the ball down the right, rather than left channel and into the Black Hole. This is achieved by lighting the
Black Hole letters by repeatedly shooting the LEFT METEOR.
The distance bonus is awarded at the end of every ball and depends on the amount of distance the current ball
has travelled. This can be multiplied by collecting
DISTANCE BONUS MULTIPLIERS (by shooting
STAR then the RIGHT METEOR) and
DOUBLE BONUS (by shooting 15
ORBITS, then the
DISTANCE BONUS MULTIPLIERS
These are lit by shooting STAR in the
ROCKET, and are then collected by shooting the
RIGHT METEOR. The multiplier increases by two each time it is hit up to a
maximum of x10 (so x2, x4, x6, x8, x10), after which 10,000,000 is awarded for lighting
STAR and shooting the RIGHT METEOR.
The multiplier resets when a ball is lost.
Double Bonus is lit for hitting 15 ORBITS, and then every 10 thereafter,
and is collected by shooting the ROCKET. The bonus can be doubled as many
times as you like on the current ball, but resets when the ball is lost. It differs from the
DISTANCE BONUS MULTIPLIERS in that is doubles the
total bonus, including any bonus session points. This can lead to some
seriously high scores!
These are located inside the ORBIT and score a number of points that
increases each time one is hit. These count as targets during a
PLANET BONUS SESSION, and hitting 50 targets is required to light the
"A" in PLANET.
A maximum of one extra ball can be collected during a game of Planet Pinball, and this is achieved by
shooting 10 ORBITS, then shooting the
ROCKET before the ball is lost.
The jackpot is worth 20,000,000 and is collected in the airlock when it is lit. This occurs during the
PLANET BONUS SESSION, during the
MOON SHOT BONUS SESSION, and after collecting the fourth
AIRLOCK prize (for 15 seconds).
The Left Meteor lights the letters of BLACK HOLE. It is also the place
to collect the letter "N" in PLANET when shot twice in quick succession, and the place to collect the
METEOR BONUS when it has been started in the
The outer loop that can be shot from either the left or right. See
LEFT METEOR and RIGHT METEOR
for more details.
The METEOR BONUS is the second prize in the
AIRLOCK via the PLANET PINBALL
letters. The bonus starts off at 15,000,000 and decreases as time goes by until it is collected, by shooting
the LEFT METEOR, or it ends up at zero, in which case you get
MOON SHOT BONUS SESSION
This is the sixth and final prize awarded in the AIRLOCK via the
PLANET PINBALL letters. During this bonus session, all ramps and
locks score 5,000,000 points (increasing by 2,500,000 points each time it is started), and the
JACKPOT is lit in the AIRLOCK.
You have 50 seconds to shoot as many ramps and locks as you can, and your bonus is awarded at the end of the
The Orbit is on the right, just inside the RIGHT METEOR ramp. It
provides access to the EARTH BUMPERS and awards one Orbit, each of
which give you 100,000 points in your bonus at the end of each ball. Gaining multiples of 5 Orbits lights
prizes in the ROCKET, namely 5,000,000 (for 5 Orbits),
an EXTRA BALL (for 10),
DOUBLE BONUS (for 15), then alternating between a rising number of
millions and DOUBLE BONUS again for every 5. Shooting the Orbit twice
in quick succession awards the "L" in PLANET.
PLANET BONUS SESSION
The Planet Bonus Session begins when all the letters of PLANET are
lit, and awards 500,000 points (rising by 250,000 every time it is started) for every target that is lit.
Targets include the EARTH BUMPERS, the
PLANET PINBALL LETTERS and the bumpers above the flippers at the
bottom. The JACKPOT is lit in the
AIRLOCK during this bonus session.
PLANET PINBALL LETTERS
The letters of PLANET must all be lit to start the PLANET BONUS SESSION
They are lit individually, in the following ways:
P - Shoot the ROCKET twice in quick succession.
L - Shoot the ORBIT twice in quick succession.
A - Hit 50 bumpers (EARTH BUMPERS,
PLANET PINBALL LETTERS or the bumpers above the flippers).
N - Shoot the LEFT METEOR twice in quick succession.
E - Hit either the left PLANET PINBALL LETTERS targets (P, L, A, N)
or the top ones (P, I, N, B, A).
T - Shoot the RIGHT METEOR twice in quick succession.
These letters are shown as targets around the bottom half of the table. When they are all lit, a prize is awarded
in the AIRLOCK (see the AIRLOCK
section for details). They also award the "E" in PLANET (see the
PLANET section for more details).
The Right Meteor awards DISTANCE BONUS MULTIPLIERS, lit by hitting
STAR in the ROCKET,
or 10,000,000 points once all the DISTANCE BONUS MULTIPLIERS have been
awarded. It also awards the "T" in PLANET if shot twice in quick
succession. Otherwise, it scores 250,000 points.
The Rocket provides access to the STAR letters and the
BLACK HOLE, if it is open. It is also the place to collect any prizes lit
from collecting ORBITS, and the letter "P" in
PLANET if shot twice in quick succession. The Rocket scores 50,000 the
first time it is hit, and 50,000 is added onto this each time for the current ball, resetting when the ball
The STAR letters are accessible by shooting the
ROCKET, and which ones are lit can be rotated using the flippers.
Hit STAR to light a
DISTANCE BONUS MULTIPLIERS (or 10,000,000 if all
DISTANCE BONUS MULTIPLIERS have been awarded) in the
You can tilt the table by pressing the X (left) or B (right) buttons to prevent losing the ball if you're quick
enough. Be careful though - too many tilts will result in the table itself tilting, and the ball will be lost.